GDI2 / S2019
Project 3
Smoke and Mirrors
Analyze a narrative — based on a series of fictional or real events — and compile copy and audiovisual content. Imagine and plan three different environments, adding sound, objects and dynamic content at multiple scales. Design a cohesive system of interactions considering context and audience participation.
4-5 weeks (2-4 people)
Analyze a narrative — based on a series of fictional or real events — and compile copy and audiovisual content. Imagine and plan three different environments, adding sound, objects and dynamic content at multiple scales. Design a cohesive system of interactions considering context and audience participation.
Explore how to convey your story applying non-linear narrative strategies. Consider how to create an impactful, engaging and memorable experience.
The narrative could be based on film, comic, real event, theater play, exhibition, social cause, video clip, etc. The goal is to explore interactive and experiential qualities, not on generating original content or artwork.
Platforms
Explore at least two of these platforms:
- Projection Mapping 
- Augmented Reality 
- Virtual Reality 
- Board Game/Pop-up Book 
Context
- Theater Stage, 
- Store Window 
- Exhibit 
- Educational 
- Informational 
- Site-Specific 
Deliverables
- Concept 
- Content 
- Spatial Plans 
- Experience Flowcharts 
- Mock-ups 
- Prototypes 
Case Study:
- Superbright 
- Nexus 
- Elektrobiblioteka 
Process
Step 1.
Schedule
Week X / Date
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Supplemental Readings
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Learning Outcomes Addressed
Articulate and apply fundamental principles of interactive design, and be familiar with discourses around experience design.
Apply a 
Plan, design and prototype complex interactions incorporating 
Apply 
Smoke and mirrors is a classic technique in magical illusions that makes an entity appear to hover in empty space.
 
          