GDI2 / S2019
Project 3
Smoke and Mirrors
Analyze a narrative — based on a series of fictional or real events — and compile copy and audiovisual content. Imagine and plan three different environments, adding sound, objects and dynamic content at multiple scales. Design a cohesive system of interactions considering context and audience participation.
4-5 weeks (2-4 people)
Analyze a narrative — based on a series of fictional or real events — and compile copy and audiovisual content. Imagine and plan three different environments, adding sound, objects and dynamic content at multiple scales. Design a cohesive system of interactions considering context and audience participation.
Explore how to convey your story applying non-linear narrative strategies. Consider how to create an impactful, engaging and memorable experience.
The narrative could be based on film, comic, real event, theater play, exhibition, social cause, video clip, etc. The goal is to explore interactive and experiential qualities, not on generating original content or artwork.
Platforms
Explore at least two of these platforms:
Projection Mapping
Augmented Reality
Virtual Reality
Board Game/Pop-up Book
Context
Theater Stage,
Store Window
Exhibit
Educational
Informational
Site-Specific
Deliverables
Concept
Content
Spatial Plans
Experience Flowcharts
Mock-ups
Prototypes
Case Study:
Superbright
Nexus
Elektrobiblioteka
Process
Step 1.
Schedule
Week X / Date
Description
Week X / Date
Description
Week X / Date
Description
Week X / Date
Description
Week X / Date
Description
Supplemental Readings
…
Learning Outcomes Addressed
Articulate and apply fundamental principles of interactive design, and be familiar with discourses around experience design.
Apply a
Plan, design and prototype complex interactions incorporating
Apply
Smoke and mirrors is a classic technique in magical illusions that makes an entity appear to hover in empty space.